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How to use tes5edit to clean mods
How to use tes5edit to clean mods










  1. #HOW TO USE TES5EDIT TO CLEAN MODS HOW TO#
  2. #HOW TO USE TES5EDIT TO CLEAN MODS INSTALL#
  3. #HOW TO USE TES5EDIT TO CLEAN MODS MOD#

Some conflicts are not a problem: practically everything edits Worldspace 3C (Skyrim), for example. If you see tons of conflicts in a particular mod, it may not be compatible with your other mods. TES5Edit will highlight records in each file that conflict with other files.

#HOW TO USE TES5EDIT TO CLEAN MODS MOD#

Wait for it to finish and then browse your entire mod list. Next, start up TES5Edit and click OK with the default selection. Run LOOT and make a bashed patch with Wrye Bash. If mods are overwriting each other's script files and you don't expect them to, you might run into problems. overwriting a couple textures), and sometimes it indicates an incompatibility. Sometimes overwriting mods is harmless (e.g. It isn't usually a problem if a mod overwrites USLEEP, but for anything else, you might want to look at it. Mod Organizer will show you which mods overwrite the files of other mods (if their BSAs are unpacked). Use Mod Organizer and set it to unpack all BSAs. Check for compatibility yourself File compatibility

how to use tes5edit to clean mods

Personally, if I make it to level 30 without any serious problems, I assume that my game is stable. Start up your game and look for problems. Avoid mods that look like they edit the same thing, and avoid running more than one overhaul mod at a time unless you can find a compatibility patch or a statement that they're compatible without one. Try to choose mods that you think will work well together. This should give you a stable game, if you're happy with their choice of mods.

how to use tes5edit to clean mods

So you would follow the STEP guide and never deviate from it. Use someone else's mod listĪs you mentioned, you could run a list of mods provided by someone else, in the order they specify, using their patches.

#HOW TO USE TES5EDIT TO CLEAN MODS HOW TO#

You can then either remove conflicting mods or learn how to make your own compatibility patch. Basically: it's not too terribly difficult to identify mods that might conflict. Is there a way to manage this task? Should I really build a database of mod pairs for every possible patches? This becomes even worse when realizing that some of the patches are provided only within FOMOD installers, not even mentioned on the mod pages at all. Similar thing happens when removing a mod. When installing an additional mod X, it is quite easy to overlook a patch between X and any of existing mods, unless it is provided on X's mod page. Unfortunately, when editing an existing mod list, it doesn't work because most patches are provided from only one of the mod pages.

#HOW TO USE TES5EDIT TO CLEAN MODS INSTALL#

If I target a perfectly pre-arranged mod list (such as STEP) and install them one-by-one from the beginning, it is possible to grab all of those patches by carefully navigating each of mod pages. Now let's get to the modder's perspective. To handle those side effects, lots of them are providing compatibility patches for other common mods. In Skyrim, there are lots of mods that influence other mods' functionality.












How to use tes5edit to clean mods